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Archive for the ‘APP&Plugins’ Category

Zbrush New Officail Plugins-Go Z!

Posted by admin On May - 30 - 2009


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又一个重量级的插件,实现Maya, modo, Cinima4D 的无缝连接。 牛鼻阿,震撼阿, 激动啊! 貌似暂时还不支持Max.. 。 可惜的是暂时还没有官方下载,应该还在测试中吧,痛苦的期待着。
One of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.
We would now like to introduce you to, GoZ, a new core feature of ZBrush that will bring you even closer to creating at the speed of your imagination. With GoZ, artists can spend less time on technical aspects, and more time on simply being creative. With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing. Now you are free to work with out the distraction of timely export and import operations. GoZ breaks down the walls between other applications extending the power and fluid nature of ZBrush even further. GoZ is actually a small glimpse at the many powerful features that have been developed for ZBrush 4. At this time we will be releasing the first version of GoZ with the next Mac OSX update in June, Windows users will be able to take advantage of GoZ along with all of the new features that have been added to ZBrush 4 when it is released this August.

For now enjoy the preview movie

and get ready to

GoZ

A detailed GoZBrush communication protocol and software development kit (sdk) will be made available at GoZBrush.com following the relase of GoZ.
This will enable you to easily customize GoZ to fit your existing pipeline.

Zbrush New Officail Plugins-Decimation Master

Posted by admin On May - 30 - 2009
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Pixologic又推出了重量级的插件!Decimation Master。 它的主要功能是优化你所创建的高模,便于输出到其它软件。让我们使用ZBrush不再是痛并快乐的事情!

http://www.zbrushcentral.com/zbc/showthread.php?t=071265

Main features

  • 保存高质量的细节的情况下,精简模型。
  • 两种不同的精简模式,提供了更好的控制方式。
  • 基于polypainting 的信息进行优化计算。
  • 支持Mask遮障。
  • 可以保护边缘不受优化影响。
  • 支持整体对称和部分对称。
  • 可以同时为3d打印输出优化UV

Extras

  • 把所有subtool 输出成一个obj文件
  • 复制所有的subtool

<< Click Here to Download the Documentation >>

Reference

To Install Decimation Master

  1. 安装前推出Zbrush
  2. 把下载的zip文件压缩到临时文件夹内。
  3. 复制DecimationMaster.zsc t文件到ZPlugs(X:\…\Pixologic\ZBrush3\ZStartup\ZPlugs) 文件夹.
  4. 复制 DecimationMasterData 文件夹到 ZPlugs 文件夹。
  5. 如果需要的话,运行 vcredist_x86.exe (如果是64位系统,则运行 vcredist_x64.exe )这两个文件都在Troubleshoot Help 文件夹里.
  6. 运行ZBrush.
  7. 打开 Zplugin palette. 你会发现一个新的 Decimation 菜单, 包含了新插件的所有新的功能.

To Use Decimation Master

  1. 先设置你的参数。
  2. 如果你只有一个Subtool, 点击 “Preprocess current” 按钮。如果你要同时优化好几个Subtool, 则按 “Preprocess all” 按钮.
  3. 优化完成以后,选择一个质量等级,再按  “Decimate” 或者 “Decimate all”(对应前一步的操作)

Compare DM Small

Compare Damien Small

DM Green 2 DM Green 1
Click to enlarge - Models Courtesy of Apple Green Workshop