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	<pubDate>Sun, 14 Jun 2009 16:26:36 +0000</pubDate>
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		<title>Thunder Forum is testing!!</title>
		<link>http://blog.will.thunder-studio.com/?p=76</link>
		<comments>http://blog.will.thunder-studio.com/?p=76#comments</comments>
		<pubDate>Sun, 07 Jun 2009 18:02:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Forum]]></category>

		<guid isPermaLink="false">http://blog.will.thunder-studio.com/?p=76</guid>
		<description><![CDATA[thunder-studio Forum
]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center;"><span style="color: #ff9900;"><a class="aligncenter" href="http://www.thunder-studio.com/dis_forum/index.php" target="_self">thunder-studio Forum</a></span></h1>
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			<wfw:commentRss>http://blog.will.thunder-studio.com/?feed=rss2&amp;p=76</wfw:commentRss>
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		<title>New Thunder website design!</title>
		<link>http://blog.will.thunder-studio.com/?p=46</link>
		<comments>http://blog.will.thunder-studio.com/?p=46#comments</comments>
		<pubDate>Sat, 30 May 2009 06:29:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[2d Work]]></category>

		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://blog.will.thunder-studio.com/?p=46</guid>
		<description><![CDATA[终于搞定了新的服务器，还是国外的好，物美价廉，还不用备案！！三分钟热度弄了个网站的设计，越设计想法越多，后来忽然感觉这个是个大工程阿！短短几天是搞不定了，还是找个现成的网站模板现实些。。]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.will.thunder-studio.com/image/thunder_v2_o.jpg"><img class="alignnone" title="thunder_web" src="http://blog.will.thunder-studio.com/image/thunder_v2_o.jpg" alt="" width="600" height="517" /></a></p>
<p>终于搞定了新的服务器，还是国外的好，物美价廉，还不用备案！！三分钟热度弄了个网站的设计，越设计想法越多，后来忽然感觉这个是个大工程阿！短短几天是搞不定了，还是找个现成的网站模板现实些。。</p>
<p>不过为了纪念这次冲动，还是放上来供大家批评吧，说不定什么时候有时间可以捡起来继续做下去。。。</p>
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			<wfw:commentRss>http://blog.will.thunder-studio.com/?feed=rss2&amp;p=46</wfw:commentRss>
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		<item>
		<title>Zbrush New Officail Plugins-Go Z!</title>
		<link>http://blog.will.thunder-studio.com/?p=65</link>
		<comments>http://blog.will.thunder-studio.com/?p=65#comments</comments>
		<pubDate>Sat, 30 May 2009 05:44:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[APP&Plugins]]></category>

		<guid isPermaLink="false">http://blog.will.thunder-studio.com/?p=65</guid>
		<description><![CDATA[又一个重量级的插件，实现Maya, modo, Cinima4D 的无缝连接。 牛鼻阿，震撼阿， 激动啊！ 貌似暂时还不支持Max.. 。 可惜的是暂时还没有官方下载，应该还在测试中吧，痛苦的期待着。]]></description>
			<content:encoded><![CDATA[<p><span style="color: #888888;"></p>
<hr style="color: #3f3f3f;" size="1" /><!-- / icon and title --><!-- message --></span></p>
<p align="center"><span style="color: #888888;"><img style="border: 0px;" title="goz_logo_lrg.png" src="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=142280" border="0" alt="goz_logo_lrg.png" /><br />
</span></p>
<div><span style="color: #888888;"><span style="color: #ff6600;">又一个重量级的插件，实现Maya, modo, Cinima4D 的无缝连接。 牛鼻阿，震撼阿， 激动啊！ 貌似暂时还不支持Max.. 。 可惜的是暂时还没有官方下载，应该还在测试中吧，痛苦的期待着。</span></span></div>
<div><span style="color: #888888;"><span style="color: #ff6600;">O</span>ne of the core functions of ZBrush has always been to provide artists with the ability to create in an environment that allows for complete freedom of expression. The lack of technical barriers that make working with in ZBrush feel like real world sculpting and painting is why so many have created such ground breaking work.</span></div>
<div><span style="color: #888888;">We would now like to introduce you to, GoZ, a new core feature of ZBrush that will bring you even closer to creating at the speed of your imagination. With GoZ, artists can spend less time on technical aspects, and more time on simply being creative. With a single click of a button, GoZ lets you quickly transfer your geometry back and forth between ZBrush and other 3D application like Maya, Cinema 4D, and Modo, with many other applications soon to come. This means that you can place ZBrush and its GoZ feature at the center of any workflow. Not only can you instantly transfer geometry between ZBrush and other 3D applications, but any texture, normal, and displacement maps created with in ZBrush will automatically be connected to the appropriate shader networks in the program of your choosing. Now you are free to work with out the distraction of timely export and import operations. GoZ breaks down the walls between other applications extending the power and fluid nature of ZBrush even further. GoZ is actually a small glimpse at the many powerful features that have been developed for ZBrush 4. At this time we will be releasing the first version of GoZ with the next Mac OSX update in June, Windows users will be able to take advantage of GoZ along with all of the new features that have been added to ZBrush 4 when it is released this August.</span></div>
<p><span style="color: #888888;">For now enjoy the preview movie</span></p>
<p>and get ready to</p>
<p><span style="color: #ff6600;">GoZ<br />
</span></p>
<p><span style="color: #888888;">A detailed GoZBrush communication protocol and software development kit (sdk) will be made available at </span><a href="http://www.gozbrush.com/" target="_blank"><span style="color: #ff6600;">GoZBrush.com</span></a><span style="color: #888888;"> following the relase of GoZ.<br />
This will enable you to easily customize GoZ to fit your existing pipeline.<br />
</span></p>
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		<title>Zbrush New Officail Plugins-Decimation Master</title>
		<link>http://blog.will.thunder-studio.com/?p=51</link>
		<comments>http://blog.will.thunder-studio.com/?p=51#comments</comments>
		<pubDate>Sat, 30 May 2009 05:03:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[APP&Plugins]]></category>

		<guid isPermaLink="false">http://blog.will.thunder-studio.com/?p=50</guid>
		<description><![CDATA[Pixologic又推出了重量级的插件！Decimation Master。 它的主要功能是优化你所创建的高模，便于输出到其它软件。让我们使用ZBrush不再是痛并快乐的事情！]]></description>
			<content:encoded><![CDATA[<div><img title="Header" src="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=141835" border="0" alt="Header" width="604" height="212" /></div>
<p>Pixologic又推出了重量级的插件！Decimation Master。 它的主要功能是优化你所创建的高模，便于输出到其它软件。让我们使用ZBrush不再是痛并快乐的事情！</p>
<p><a href="http://www.zbrushcentral.com/zbc/showthread.php?t=071265">http://www.zbrushcentral.com/zbc/showthread.php?t=071265</a></p>
<p><span style="font-size: medium;"><strong>Main features</strong></span></p>
<ul>
<li><span style="color: #888888;">保存高质量的细节的情况下，精简模型。</span></li>
<li><span style="color: #888888;"> 两种不同的精简模式，提供了更好的控制方式。</span></li>
<li><span style="color: #888888;">基于polypainting 的信息进行优化计算。</span></li>
<li><span style="color: #888888;">支持Mask遮障。</span></li>
<li><span style="color: #888888;">可以保护边缘不受优化影响。</span></li>
<li><span style="color: #888888;">支持整体对称和部分对称。</span></li>
<li><span style="color: #888888;">可以同时为3d打印输出优化UV</span></li>
</ul>
<p><span style="font-size: medium;"><strong>Extras</strong></span></p>
<ul>
<li><span style="color: #888888;">把所有subtool 输出成一个obj文件</span></li>
<li><span style="color: #888888;">复制所有的subtool</span></li>
</ul>
<p><span style="font-size: medium;"><strong>&lt;&lt; <a href="http://download.pixologic.com/Plugins/download.php?f=Decimation_Master_Documentation.pdf.zip" target="_blank">Click Here to Download the Documentation</a> &gt;&gt;</strong></span></p>
<p><span style="font-size: medium;"><strong></strong></span></p>
<p><span style="font-size: medium;"><strong></strong></span></p>
<p><span style="font-size: medium;"><strong>Reference</strong></span></p>
<p><strong>To Install <span style="color: #ff8c00;">D</span><span style="color: #ffffff;">ecimation</span> <span style="color: #ff8c00;">M</span><span style="color: #ffffff;">aster</span></strong></p>
<ol style="list-style-type: decimal;">
<li><span style="color: #888888;">安装前推出Zbrush</span></li>
<li><span style="color: #888888;">把下载的zip文件压缩到临时文件夹内。</span></li>
<li><span style="color: #888888;">复制DecimationMaster.zsc t文件到ZPlugs(X:\&#8230;\Pixologic\ZBrush3\ZStartup\ZPlugs) 文件夹.</span></li>
<li><span style="color: #888888;">复制 DecimationMasterData 文件夹到 ZPlugs 文件夹。</span></li>
<li><span style="color: #888888;">如果需要的话,运行 vcredist_x86.exe (如果是64位系统,则运行 vcredist_x64.exe ）这两个文件都在Troubleshoot Help 文件夹里.</span></li>
<li><span style="color: #888888;">运行ZBrush.</span></li>
<li><span style="color: #888888;">打开 Zplugin palette. 你会发现一个新的 Decimation 菜单, 包含了新插件的所有新的功能.</span></li>
</ol>
<p><strong>To Use <span style="color: #ff8c00;">D</span><span style="color: #ffffff;">ecimation</span> <span style="color: #ff8c00;">M</span><span style="color: #ffffff;">aster</span></strong></p>
<ol style="list-style-type: decimal;">
<li><span style="color: #888888;">先设置你的参数。</span></li>
<li><span style="color: #888888;">如果你只有一个Subtool, 点击 “Preprocess current” 按钮。如果你要同时优化好几个Subtool, 则按 “Preprocess all” 按钮.</span></li>
<li><span style="color: #888888;">优化完成以后,选择一个质量等级，再按  “Decimate” 或者 “Decimate all”（对应前一步的操作）</span></li>
</ol>
<p><a href="http://www.pixologic.eu/preprint/documentation/compare_dm_big.jpg" target="_blank"><img title="Compare DM Small" src="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=141836" border="0" alt="Compare DM Small" /></a></p>
<div></div>
<div>
<div>
<div>
<div><em><span style="font-family: Verdana;"><span style="color: #ff8c00;"><strong></strong></span></span></em></div>
</div>
</div>
<p><a href="http://www.pixologic.eu/preprint/documentation/compare_damien_high.jpg" target="_blank"><img title="Compare Damien Small" src="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=141837" border="0" alt="Compare Damien Small" /></a></div>
<div></div>
<div><a href="http://www.pixologic.eu/preprint/documentation/dm_green_02_high.jpg" target="_blank"><img title="DM Green 2" src="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=141838" border="0" alt="DM Green 2" /></a> <a href="http://www.pixologic.eu/preprint/documentation/dm_green_01_high.jpg" target="_blank"><img title="DM Green 1" src="http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=141839" border="0" alt="DM Green 1" /></a><br />
<em><span style="font-size: x-small;">Click to enlarge - Models Courtesy of <strong>Apple Green Workshop</strong></span></em></div>
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		<title>The Assassin</title>
		<link>http://blog.will.thunder-studio.com/?p=43</link>
		<comments>http://blog.will.thunder-studio.com/?p=43#comments</comments>
		<pubDate>Sat, 30 May 2009 02:34:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[3d work]]></category>

		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://blog.will.thunder-studio.com/?p=43</guid>
		<description><![CDATA[This is our work for a cg competition ~
hope you like it~~hehe
3ds max, Photoshop, ZBrush
March 2006
]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.will.thunder-studio.com/image/138B.jpg"><img class="aligncenter" title="hunter" src="http://blog.will.thunder-studio.com/image/138B.jpg" alt="" width="579" height="698" /></a>This is our work for a cg competition ~</p>
<p>hope you like it~~hehe</p>
<p><span class="quick_detail_sml_white">3ds max, Photoshop, ZBrush<br />
March 2006</span></p>
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		<title>Monster Head WIP</title>
		<link>http://blog.will.thunder-studio.com/?p=40</link>
		<comments>http://blog.will.thunder-studio.com/?p=40#comments</comments>
		<pubDate>Sat, 30 May 2009 02:09:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[3d work]]></category>

		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://blog.will.thunder-studio.com/?p=40</guid>
		<description><![CDATA[
a WIP, still not finished for a looooong time..
]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.will.thunder-studio.com/image/129156_1199084694_submedium.jpg"><img class="aligncenter" title="head" src="http://blog.will.thunder-studio.com/image/129156_1199084694_submedium.jpg" alt="" width="600" height="729" /></a></p>
<p>a WIP, still not finished for a looooong time..</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.will.thunder-studio.com/?feed=rss2&amp;p=40</wfw:commentRss>
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		<item>
		<title>Adjudgment</title>
		<link>http://blog.will.thunder-studio.com/?p=35</link>
		<comments>http://blog.will.thunder-studio.com/?p=35#comments</comments>
		<pubDate>Sat, 30 May 2009 01:55:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[2d Work]]></category>

		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://blog.will.thunder-studio.com/?p=35</guid>
		<description><![CDATA[
there is a short story behind the scence but it is hard for me to translate :P~~~ IT IS A PITY~
maybe u read the story and can better understand what I&#8217;m talking about :P~~

]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.will.thunder-studio.com/image/129156_1106376086_submedium.jpg"><img class="aligncenter" title="epic" src="http://blog.will.thunder-studio.com/image/129156_1106376086_submedium.jpg" alt="" width="600" height="1024" /></a><br />
there is a short story behind the scence but it is hard for me to translate :P~~~ IT IS A PITY~<br />
maybe u read the story and can better understand what I&#8217;m talking about :P~~</p>
<p><img src="http://www.chinadv.com/forum/Web/UpFiles/2004/1/25/22560019.jpg" border="0" alt="" /></p>
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		<title>God of Thunder</title>
		<link>http://blog.will.thunder-studio.com/?p=23</link>
		<comments>http://blog.will.thunder-studio.com/?p=23#comments</comments>
		<pubDate>Sat, 30 May 2009 01:38:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[3d work]]></category>

		<category><![CDATA[Feature]]></category>

		<guid isPermaLink="false">http://blog.will.thunder-studio.com/?p=23</guid>
		<description><![CDATA[The fete sacrificed his soul in the old temple under the sea . Thor ,who has been locked there for million years has been waken...
Modelated using 3DSMAX 6 and render with brazil]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.will.thunder-studio.com/image/129156_1102451964_submedium.jpg"><img class="aligncenter" title="god of thunder" src="http://blog.will.thunder-studio.com/image/129156_1102451964_submedium.jpg" alt="" width="600" height="1002" /></a></p>
<p>The fete sacrificed his soul in the old temple under the sea . Thor ,who has been locked there for million years has been waken&#8230;<br />
Modelated using 3DSMAX 6 and render with brazil<br />
Using ps for texture ,and final composition using photoshop and dfusion<br />
<span style="color: yellow;">wireframe and some texture tests are in Page5<br />
Thanks for watching!!!</span></p>
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